TLDR:
- New Media Foundation backend using FFMpeg.
- Initial support for network sessions in DirectPlay.
- New Desktop Control Panel applet.
- Various bug fixes.
TLDR:
Hi!
I made my own inmutable distro using buildroot (https://buildroot.org): https://simplek8s.org
This distro is just an AIO kernel image that will bootstrap everything in RAM. You can mount additional devices for data persistence (for example you can mount your storage in /var
).
For example, when someone ask for a command to list files, and another one reply with a command that removes everything.
Official Linux RSS about stable kernel releases: https://www.kernel.org/feeds/kdist.xml
It’s illegal in Europe to have an opt-out checked by default, must be an opt-in unchecked by default. This is one of the reason that Microsoft has always troubles in Europe about privacy and opt-out services.
When you create a filesystem, there is a parameter named as “block percent free”. This parameter should be “5%”, so a 5% of your partition size can only be written by the “root” user.
You can decrease this value or just free some space. You can try to create files or folders as root as well.
#!/usr/bin/env bash
A folder dotfiles
as git repository and a dotfiles/install
that soft links all configurations into their places.
Two files, ~/.zshrc
(without secrets, could be shared) and another for secrets (sourced by .zshrc
if exist secrets).
localhost
Maybe this functionality was replaced by the next thing?
Automatic root filesystem soft-reboot: systemctl automatically reboots into a new root filesystem located at /run/nextroot/.
I didn’t try yet: https://www.cmcrossroads.com/article/gnu-make-escaping-walk-wild-side
colon := :
$(colon) := :
url := https$(:)//something
The first improvement (Media Foundation by FFMPEG) could be significant. Currently, VALVe generates large shaders to re-render those Media Foundation videos into other free codecs. These shaders can be several gigabytes in size for some games with lengthy videos. With FFMPEG, those videos could be played without being re-encoded as shaders.