

RPG and open-world player problems.
In linear games, we do not “have control over when the game ends” unless we decide to stop playing the game. Shmups, for example, autoscroll along a Y axis or X axis—you have no control over where your ship is headed, and typically no control over how fast you’re traveling either. Similarly, most action games are linear by design; there’s hardly anything else to do if you decide to procrastinate—if anything, these games are designed to be replayable and you’re likely excited to finish your first playthrough, unlock everything, and start another playthrough on the game’s true difficulty with all your skills/weapons unlocked.
Now, here’s a question: why do RPG players talk as if they’re playing the “definitive” version of video games? It’s not the first time I’ve clocked this behavior from an RPG essayist and it’s obnoxiously self-centered. Not once throughout the video has this dude tried to qualify the kind of games they’re talking about—just kept using the word “games”
The Mafia shit continues with no repercussions because governments nowadays are by the corporations and for the corporations.