• 2 Posts
  • 93 Comments
Joined 8 months ago
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Cake day: November 20th, 2024

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  • I mean, I wrote a whole lot of text explaining why I collect so many games.

    And suggested nothing.

    I haven’t even told you how much money I’ve spent.

    You said a few thousand dollars, which’s exactly what I said. Why you acting like I made up a number?

    You’ve already written paragraphs. Go figure.

    No thanks to you.

    If you want to see posts where I talk about specific games, just go through my history.

    Yeah, I may actually. Wish this was one of them.

    Oh, there’s sense. Maybe not sense in your prescribed manner, but there’s sense.

    Go ahead and walk me through it, please.

    The reason why you’re commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.

    Not really. The reason I’m commenting here now is the original comment I replied to criticized my response to your post. I commented on your post and moved on—feed here is just too short I ended up seeing it again shortly after.

    And the reason I’m not commenting on your Curse: Eye of Isis post is I never saw it in my feed. Simple as that.

    Or hell, you can look on my Akkoma account. I posted this game about Judge Dredd: Dredd vs. Death last night: https://atomicpoet.org/notice/AvkWBhY1PJvUqiElYu

    Nice, keep at it. Doesn’t change the fact that the post we’re in RN is low effort and deserves criticism.


  • Sure the post is a little fedora-lordish but why not add meaningful input by discussing the value of games and their stories like the post suggests, rather than bashing a stranger for no reason other than hypercriticalism?

    Because the post doesn’t suggest anything. It’s a random stranger gloating about spending thousands of dollars on games they barely play. No interest in starting any meaningful conversation whatsoever. OP did not say anything meaningful or specific about their favorite “stories” or “moments” in games, and did not show any interest in learning about yours or ours.

    It’s not a crime to enjoy something. Just because someone has a differing view does not make it a wrong view. And honestly if I get downvoted, it kinda proves that lemmings just critisize others and hate when someone is critical of them. Hypocrisy at its finest.

    You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion, don’t throw out the pikachu face when you get clowned.

    I too have chosen to spend a good chunk of my money on games, and came to, you know the “games” lemmy instance, to talk about them. That’s not hyper-consumerism, its me finding happiness in a world where there’s not much to be happy about. Like op said, it’s a way to escape, explore, and lose yourself.

    Talk about them then. No one’s stopping you or OP—although I imagine it’s hard to talk about thousands of games they haven’t played 😂

    Let me demonstrate: one of my favorite moments in gaming was S ranking Furi’s first boss on Furier.

    IDK why, but for some reason I didn’t know I was actually capable of improving at things. I had this silly idea that people are either born good at something or they aren’t, until I picked up Furi in 2017.

    I heared the game is most fun on Furier, I find a code that unlocks it, and I start my first playthrough. As if that wasn’t enough, for some reason, I decided my first playthrough will be a challenge run: beating bosses is not enough, I will not move on to the next boss until I S Rank the one before them.

    Now, Furi has nothing but boss fights and walking segments between each fight. Nothing to fallback on if you suck except your response time and pattern recognition skills—no weapons or skills to unlock, no shop to buy consumables, nothing. I shit you not: it took me 35 hours to S rank the first boss, and the moment I did it, I genuinely felt like a different person.

    It was mind blowing. Like, what else can I do? What else can I get better at? I know it’s a video game, but my experience is indisputable proof I can improve at least at one thing and maybe even pick up new skills I don’t already have.

    This lead me to re-examine and rebuild my idea of who I am and what I can do, snapped me out of my chronic depression, and eventually lead to a career change.

    I still carry that feeling with me. Every time I pick up a new action game, I get excited about the learning process, and what I can accomplish after 35 hours.

    What about you? Is there any moment you always carry with you?

    Now, that wasn’t hard, was it? Wouldn’t it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?



  • Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.

    Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game’s development to turn it into a linear game, which clearly affected the game’s design and length.

    Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I’ve successfully chained an area and I’m trying to move on to the next one as quickly as possible before I lose my chain.

    Sometimes, even enemies get lost and arrive where they’re supposed to be too late, which also wastes my beat count.

    Some things don’t add up: some chapters don’t end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.

    There’s also some platforming, for some reason.

    On the other hand, especially on Hard and G.O.R.E difficulties, it’s fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.

    It’s a miracle we got a new Gungrave game, and I’m thankful for that. I can’t deny though: some moments I wished I was playing the original instead.






  • Plenty of people do: they may call it “character action” or “spectacle fighter” or whatever meaningless name is hot nowadays, but technically speaking they’re just action games with no extra tags.

    Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.

    You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don’t subscribe to the same definition, you could’ve just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.






  • No need for the hostility. Hope you have a great rest of your weekend.

    No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you’re misreading my comment and missing my point.

    And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

    Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don’t assume nuance is of factor to you if you’re going around being condescending to strangers online. Hope you have a great rest of your weekend.




  • Not really… only if you play indie genres. We get like one or two good indie action games a year.

    And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

    What about fighting games? I can probably name like 3 indies in the past decade that made it big: Skullgirls, Them Fightin’ Herds, and Melty Blood/Under Night In-Birth (And I’m being generous here by ignoring ASW’s involvement)

    Plenty of weirdness in the genres you play, maybe, but that doesn’t cover every genre.