Oh no, you!

  • 0 Posts
  • 34 Comments
Joined 12 days ago
cake
Cake day: November 3rd, 2024

help-circle



  • Ok, any game that I’ve ever seen mentioned by someone online in my almost 30 years on the internet is going to strike most titles and leave only the ones that are really old, obscure, or both. So, here are a few that I like but can’t recall seeing mentioned online other than when specifically looking them up:

    • Stunt Island. Airplane sim-like game by Disney studios. Early 90’s
    • Rocking Cats. Awesome NES platformer that has a really fun take on the genre
    • Armadillo Run. Physics puzzle that a friend of mine recommended in the mid 2000s.
    • Sacrifice. Weird (the good kind of weird) first person strategy game I pirated once after finding it on an FTP. Fucking amazing game from somewhere in the early 2000s
    • A.r.s.e.n.a.l. An RTS from the late 90s. Don’t send an attack without fuel trucks!













  • Yes-ish. Updated graphics/reskin was the original idea, but this changed to add some long-wanted features. This is where the problem began: The reskin was built on the old KSP source base, which the original developers have admitted was very difficult to work with.

    When the development changed focus, the feature scope was simply not realistic with so much legacy code getting in the way.

    Worst of all, the devs working on KSP2 were barred from talking to Squad (the original developers) about ANYTHING. No communication about specific parts of the code. No communication about why various approaches to different problems were chosen. Basically due to corporate stupidity that focused on a quick buck through a resin, the developers had to pretty much reinvent the wheel a bunch of times.

    I think the initial corporate plan was a reskin-scam. The development plan involved a lot more than that. These goals were simply incompatible, which is why everything was so delayed and buggy.

    There were some really passionate and talented devs on the team, but they didn’t get what was needed to build what KSP2 could’ve (and should’ve) been.

    ShadowZone made a couple of really good in-depth videos on what went wrong, and this sums it up well: https://youtu.be/NtMA594am4M




  • I can’t claim that I understand what you’re going through, but I do claim that I understand your reasoning. My dad went through the same around a decade ago.

    Seeing him try chemo made me conclude that living means more than surviving. Make sure your family understands this part.

    Come to think of it, it’s almost 10 years to the day since he died. I never questioned his choice, and I’m happy that he got to the end on his own terms rather than being pestered by family pressuring him to endure a kind of pain that we could never understand.

    EDIT: Just for the record, I’m all in favor of at least trying treatment - It works well for many. If it is truly insufferable, treatment can be aborted.