I don’t know if this is the easiest way, but it has worked well for me. I have a folder on my computer set up to be accessible from the local network. When I need to put some files on the deck, I switch it into desktop mode where I have a shortcut to the network folder. Then I just take the files out and put them wherever I need them on the deck.
When I was 100%-ing Watch Dogs, I would see and hear the icon for hacking gates and doors whenever I went past them.
When I originally played Fallout 4, I would feel a compulsion to take any duct tape I saw.
https://steamstat.us/ shows that it’s down for scheduled maintenance.
I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
I’m continuing Daggerfall Unity now that version 1.0 is out. There were only 2 minor issues that I had with it when I previously played, and they both look to be fixed. I’ve joined a knights order, a temple, and the Dark Brotherhood, and got my character up to a high enough level that I would be comfortable with going for the main quest.
I just finished Scorn, it was very interesting.
I feel like the combat wasn’t necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don’t know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don’t think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.
Even though this sounds like a lot of complaining, I don’t think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don’t think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.
Does that really matter if there are proper systems to deal with the pollution?
I’ve been playing the original Doom for the first time over the last few days, and just beat it today. It was really good and I can see why it was such a big deal at the time. It was a significant improvement over Wolfenstein 3D in every way, not just technically, but also in terms of level design and story.
I just finished playing Submachine: Legacy. I was really looking forward to it, and it surpassed my expectations. It is a remaster of the whole Submachine series of flash games, but a lot of stuff has been reworked and improved from the originals. There was actually a fairly significant amount of new content, so even though I was already familiar with the originals, I ended up spending the whole weekend playing it.
Plungeroo has a fun pinball aesthetic and enjoyable puzzle design.
Galactic Glitch: Infinity’s Edge was better than I was expecting it to be, the rock throwing mechanic is especially fun.
There are some tricks you can do to make this one a bit easier. I played on a set seed, first planning a base for it in editor mode, and then copying the entire base as a blueprint. You have to play with biters, but you can set their spawning area to be far enough away that you won’t need to interact with them. I also made a new save file for each major milestone in the base, so if I didn’t reach the end quick enough, I could try to go back to a previous segment that I thought was slow and do it faster.
It really starts off slow, but it feels pretty normal once you have enough technology later in the game. I would always make sure to carry some assemblers and solar panels with me to temporarily place down anytime I would have wanted to hand craft something.
“Worthy” from Distance.
It is still my rarest achievement, with only 0.60% of players having earned it. A lot of the achievements in my rarest achievement showcase were added to popular games years after the peak of the game’s popularity, but were actually quite easy to get. “Worthy” required beating a large level with various unique challenges, and even with checkpoints present in the game, it would often take me hours to reach the next checkpoint at certain parts. I had to follow along with this video at some parts to make sure I was getting through the level correctly, especially the segment from 5:40 to 7:57 which took me about 4 hours to get through successfully.
I have been using mine to read comics recently, since the screen is larger than my phone’s and the aspect ratio is about right when turned on it’s side.
It’s on Switch