The dev of the popular Lossless Scaling app has been helping the lsfg-vk project that brings Lossless Scaling's Frame Generation to Linux to get it upgraded.
Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.
No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.
Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.
Framegen has to be used on a game where I have 30-40fps.
If I have 29fps, my character lags like they’re drunk.
If I have 50+fps, I don’t need framegen.
Cyberpunk 2077 is the only game I use it on.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.