Back in 2014, Wein revealed that Deep Silver was ‘mightily proud’ of the trailer, but it was the spark that ignited a major downfall, and within weeks, milestones were failing to be hit. The product being pieced together by Yager wasn’t reflective of the first games that had sold so well.

About 3 to 4 weeks later, we had a major milestone with the development studio that was in charge at that time. And boy, that game sucked.

It had nothing to do with what made the original Dead Island really fun. We commissioned a play test and got horrific feedback. And we sat down with the development team and said, ‘Okay, what’s the course of action?’ And they said, ‘Yeah, leave it with us’.

  • dan1101@lemmy.world
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    1 day ago

    I just finished it coop. Really nice looking game with fun combat both melee and guns. The plot went off the rails, and the game was rather short but I really enjoyed the zombie fighting part and sightseeing in LA.