• iegod@lemmy.zip
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    23 hours ago

    Why even respond? It’s petty and makes him look not great. Game companies should learn from Nintendo: just keep quiet.

  • Vintor@retrolemmy.com
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    1 day ago

    If that’s your argument, then why don’t you grow your own audience that loves everything you do?

  • djsoren19@lemmy.blahaj.zone
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    2 days ago

    You first, dumbass.

    As a sidebar, why the fuck is Unreal Engine 5 so popular? I feel like every game I’ve seen use it ends up being a buggy unoptimized mess.

    • dukemirage@lemmy.world
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      1 day ago

      Opting for UE with its wide compatibility and user base can speed up development but you’ll still need to allot ressources to optimising which becomes harder and harder the bigger the product and the farther it is in development. Look at Eriksholm, it looks beautiful and runs with 60fps even on a Steamdeck.

    • cevn@lemmy.world
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      2 days ago

      This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game

      • ILikeBoobies@lemmy.ca
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        23 hours ago

        It’s use is basically “by the time you build an engine that can compete you will be dead”

        Performance optimizations are easy, movement is easy. (Compared to starting from scratch) but are you going to spend time on that or something else?

        Fortnite runs on phones, they have various demos running on consoles.

        Every one knows it’s the best but dumb kids blame the engine for some reason and garner the above response because it points out they have no idea what they’re talking about.

        As for the other guy’s comment, programmers work in C++. The Unreal way is to take that code into drag/drop blueprints for designers so they aren’t messing with the programmer’s code. An example involving movement is I recently coded a movement system in C++, now in blueprint there’s a settings menu that exposes the variables so the designer can set jump height, speed, falling speed.

      • Charzard4261@programming.dev
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        1 day ago

        It’s an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It’s bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.

  • ryper@lemmy.ca
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    2 days ago

    His people didn’t make their own engine; Borderlands 4 is built with UE5, and based on the performance complaints it sounds like they’re using wrong (not that UE5 is super performant when used right).

  • xxce2AAb@feddit.dk
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    2 days ago

    Way ahead of you Randy. By about five or six engines over the years, depending on how one does the counting.

    But with that said - why? You didn’t.

  • givesomefucks@lemmy.world
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    2 days ago

    What an idiot…

    He just insulted all his customers and put “/sarcasm” at the end more like a “just a joke bro” instead of any actual sarcasm.

  • Klanky@sopuli.xyz
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    2 days ago

    Who cares about this guy and his garbage game. The most interesting stuff being done in the gaming space is NOT coming from companies and people like him.

  • Rayquetzalcoatl@lemmy.world
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    2 days ago

    Why does he look like a megachurch pastor in this thumbnail?

    Additionally, people are still buying this strange little man’s games? Why? Lol

    • Moltz@lemmy.ml
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      1 day ago

      If Randy had the ability to turn up with results, he wouldn’t be known as a douchebag who says incredibly stupid things while insulting his customers. This is t his first alert out because people pointed out his incompetence, it won’t be his last.

      Any catch that Notch told the idiot to man up, lol.