These controllers were all working on SteamOS before as far as I know, so I’m interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We’ll see if this has any other benefits like custom bindings for back buttons and things like that.

Source

  • Norah (pup/it/she)@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    2
    ·
    1 day ago

    I have a Pro 2 and my only complaint with it with “SteamOS” (Bazzite) is that the back paddles don’t actually work with Steam Input directly. You can program them with the Ultimate Software, but that means they’re stuck only repeating the input of another button on the controller. So if this update brings full Steam Input support that would be awesome, as it would mean you can set all kinds of other functions to them. Plus not having to use a seperate software, and controller-based profiles, would be awesome.

    • shigutso@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      20 hours ago

      I have a Pro 2 too and switched from Xinput to Dinput at the back of the controller and my Steam Deck now identifies the back buttons like L4/R4 (but with the name PL/PR) and I can map it to anything I want

    • als@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      22 hours ago

      This is my main complaint about my 8bitdo pro controller. Shame this seems to be only for the newer generation 😔