No bluetooth support for base stations power management
Does not work on Wayland, at all (Nobara, KDE)
Lacks the ability for you to continue using your headset if for some reason it disconnects and reconnects (base stations will not be detected, neither will any bluetooth adapters like the SW7)
A plethora of bugs
It feels like my headset view is on a delay? Maybe due to no async reprojection
I’m quoting this guy because I think that VR straight up doesn’t work on NixOS, and I haven’t gotten to testing my Index on any other os yet.
To Valve’s credit, since that post they did implement base station power management and some DEs now implement Wayland’s DRM leasing protocol, and there’s a somewhat buggy async reproduction implementation in place (although it’s broken in SteamVR 2.0 onwards).
It most certainly is not. Besides the missing features mentioned by the other commenter, SteamVR 2.1 literally shipped last week with a bug that caused it to completely stop functioning on Linux. I think the hotfix version still isn’t in the release channel. There’s another bug still present in 2.1.7 that prevents VR games from starting. SteamVR Home doesn’t work at all anymore.
2.0 had an issue where vrdashboard was using the wrong pixel format which caused the red and blue channels to be swapped (pretty sure that made it into the release channel), and there was a regression introduced in the last year (and is still yet to be fixed) that causes vrdashboard to be rendered to the controller instead of the battery indicator. Granted, these are more minor issues, but it shows the level of QA that goes into the Linux version (next to none).
What headset do you have? The Index is fully supported in Linux.
It’s not fully supported: https://old.reddit.com/r/ValveIndex/comments/zs8snv/vr_on_linux_makes_me_sad/
I’m quoting this guy because I think that VR straight up doesn’t work on NixOS, and I haven’t gotten to testing my Index on any other os yet.
https://xeiaso.net/blog/nixos-vr-hell-2021-12-02/ <- It seems this guy wasn’t able to get VR working on NixOS either.
To Valve’s credit, since that post they did implement base station power management and some DEs now implement Wayland’s DRM leasing protocol, and there’s a somewhat buggy async reproduction implementation in place (although it’s broken in SteamVR 2.0 onwards).
It most certainly is not. Besides the missing features mentioned by the other commenter, SteamVR 2.1 literally shipped last week with a bug that caused it to completely stop functioning on Linux. I think the hotfix version still isn’t in the release channel. There’s another bug still present in 2.1.7 that prevents VR games from starting. SteamVR Home doesn’t work at all anymore.
2.0 had an issue where vrdashboard was using the wrong pixel format which caused the red and blue channels to be swapped (pretty sure that made it into the release channel), and there was a regression introduced in the last year (and is still yet to be fixed) that causes vrdashboard to be rendered to the controller instead of the battery indicator. Granted, these are more minor issues, but it shows the level of QA that goes into the Linux version (next to none).
That’s excellent to hear. The Index is the only vr headset I have ever been considering getting.