alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoRiot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linuxwww.gamingonlinux.comexternal-linkmessage-square25fedilinkarrow-up151arrow-down11
arrow-up150arrow-down1external-linkRiot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linuxwww.gamingonlinux.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square25fedilink
minus-squareVampiric_Luma@lemmy.calinkfedilinkarrow-up2arrow-down1·edit-28 months agodeleted by creator
minus-squarejustJanne@startrek.websitelinkfedilinkarrow-up1·8 months agoIf you’re always reacting perfectly, that too can be discovered and used to ban people. Also, regarding cheap game keys, those would be useful for one or two matches before they’d be banned. For reference, all Minecraft PvP anticheat is 100% serverside, and yet a competitive PvP community exists.
minus-squarejustJanne@startrek.websitelinkfedilinkarrow-up1·edit-28 months ago Note what other people in this thread are saying. Sorry, but being a developer I can tell when players are just repeating half-truths they read online. There’s no reason why strategies that work in any other kind of computer science shouldn’t work in gaming. In fact, it sounds like you think a ‘ban’ is something bad to these players or will stop them. If it did, I’d probably be enjoying Rust still. The difference between an attack costing $0.00 and $$0.01 is enough to reduce attack volume by orders of magnitude. Even just costing the attacker 30 seconds is enough to have a massive effect, which is why captchas exist. Game keys tend to be in the $1 - $5 range, which makes bans an extremely useful tool.
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If you’re always reacting perfectly, that too can be discovered and used to ban people.
Also, regarding cheap game keys, those would be useful for one or two matches before they’d be banned.
For reference, all Minecraft PvP anticheat is 100% serverside, and yet a competitive PvP community exists.
deleted by creator
Sorry, but being a developer I can tell when players are just repeating half-truths they read online.
There’s no reason why strategies that work in any other kind of computer science shouldn’t work in gaming.
The difference between an attack costing $0.00 and $$0.01 is enough to reduce attack volume by orders of magnitude.
Even just costing the attacker 30 seconds is enough to have a massive effect, which is why captchas exist.
Game keys tend to be in the $1 - $5 range, which makes bans an extremely useful tool.
deleted by creator