• rtxn@lemmy.world
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    16 days ago

    some developers “hope” the next installment in the GTA franchise will be priced at $80–$100

    Management are NOT DEVELOPERS.

    Executives are NOT DEVELOPERS.

    Shareholders are NOT DEVELOPERS.

    • activ8r@sh.itjust.works
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      15 days ago

      Yeah, I guarantee you not a single developer gives two shits about how much the game costs. It’s not going into their pockets regardless.

      • WiggleDog@lemmy.world
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        15 days ago

        That’s not true. I’ve been a developer for 18 years on big AAA and small indie games. Most people I’ve worked with very much cared about pricing. When you work on a game and put years of hard work into it, you want it to be a success. If the game is not profitable, you might lose your job so of course you care when management shows up with a pricing strategy that doesn’t make sense to you. Sure, passion is a big part of making games but it’s also our job and we’re not oblivious to what the game we’re working on is worth.

        Oh and yes, we do get bonuses based on the performance of the game.

  • absquatulate@lemmy.world
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    16 days ago

    I’m loving the balls on studios. Yesterday we had “experts” suggesting it might cost 100 bux, and today it’s already the beggining of a trend. And the game isn’t even out. In fact, we only have the trailer for the game and they’re already predicting prices.

    My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.

    But the nerve, I swear. “Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying”

    • Frozengyro@lemmy.world
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      16 days ago

      Do you really think people will buy it? I’ve played most of the GTAs, but I’m not about to spend 100 dollars on a video game.

    • jacksilver@lemmy.world
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      16 days ago

      Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.

      • absquatulate@lemmy.world
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        16 days ago

        That’s what I’m thinking. Get the fanbase used to seeing 100+, and then suddenly an 80$ game will feel like a bargain lol

      • Kyouki@lemmy.world
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        16 days ago

        I honestly believe it, these test the water kind of leaks, more like intentionally invisible marketing to see the reactions

  • PushButton@lemmy.world
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    16 days ago

    I don’t even buy a game when it’s 70…

    At 80 there is no fucking way…

    90, are they crazy? Never!

    100? Lulz, go fuck yourself lunatic

    • OrgunDonor@lemmy.world
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      16 days ago

      I think there is maybe 1 game that I would consider spending 100 for the base game. And that’s because I love the series and it is very much a long term game for me, Street Fighter.

      But that would be a very tough sell, it would have to be something really special to part with that much, even though I know I would get 1000s of hours out of it

      • MudMan@fedia.io
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        16 days ago

        You already spend more than 100 for Street Fighter and always have. The full roster for SF6 is currently 100/110 bucks. Not counting MTX and extra cosmetics.

        Sure, you didn’t pay it all at once, but that’s no different than me buying SF2 and then Super SF2 the following year, each for seventy-ish bucks.

        • OrgunDonor@lemmy.world
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          16 days ago

          While true, the base game is still only 60.

          If I had to spend an additional 40 for just the base game(not the 2 seasons of characters), that would be a much harder sell.

          • MudMan@fedia.io
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            16 days ago

            Sure.

            And the natural conclusion of that is why have the up front charge at all. You do the 2XKO thing or the Multiversus thing and just let people play and charge for the characters. Of course that may mean being online for purchase authentication, right?

            I don’t like where that goes.

            I think SF in particular is pretty sure it can pull a decent chunk of cash up front and not impact sales too much, so that’s better for them, since they’re monetizing all the casual players, but sitll. It’s a dynamic that’s in play and I don’t like it.

            • OrgunDonor@lemmy.world
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              16 days ago

              I think that’s missing a lot of the content. If SF6 was free to play, if wouldn’t have the single player portion. And would have had a couple of free characters.

              2XKO is going to launch with something like 9 characters(might be missing remembering the number), Maybe they add more before release but it is a tiny roster for a tag game.

              There is also massive changes between games, and they don’t disappear, so you can still have those tournaments. If it goes free to play, I feel like they kinda get stuck with the game and systems and no easy way to move onwards, with a bit of a PR nightmare(abandoning the game and all that).

              I feel like there is pros and cons to both methods, but don’t really think f2p Street Fighter is a good move. I do think sf7 whenever that is released will be another paid game, and will be more expensive upfront.

              • MudMan@fedia.io
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                16 days ago

                I do think fighting games are a special case because the DLC is so obvious that the seasonal microtransaction stuff is not as much of a focus.

                But hey, SF6 did add a battlepass, so… it’s moving in that direction. We’ll see.

                • OrgunDonor@lemmy.world
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                  16 days ago

                  Yeah, I have a love(like… tolerate)/hate relationship with the battle pass. I don’t mind it, cause it is cheap, pointless and you get your money back, and it is super easy to complete it.

                  But also, it can fuck off, battle passes suck in their timed implementation, it is pointless, you have to get premium currency to get it which is obviously not purchasable at the exact amount.

                  Only thing I think was good is that it bought in the emulated game catalogue.

  • Pika@sh.itjust.works
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    16 days ago

    Just a reminder that no one’s forcing you to spend $100 on the game. If enough people refuse to do so the base cost of the game will go down again. Icarus is my most recent for example, I’ve had it on my wish list for almost a year and a half now, because I wasn’t willing to spend $35 on what that game provided. It’s currently on sale on Steam for $9.

    God of War 2018 is currently $20 on PSN

    I got Elden ring for $30 a few months back despite the fact that it’s still selling full price at 60.

    If y’all are patient and wait they stopped making money on the game which means that they lower the cost to try to incentivize people to buy it.

    Plus the first year of sale of a game is The Game’s most important release window, because companies generally will use the first year to decide how popular it was. If enough people refuse to buy the game at their original price point it will destroy their sales metric for the first year which will make it harder on the studio to justify to their parent company that it’s worth making another game, which means that they’re more incentivized to lower the base cost of the game within the first year of launch.

    The rate of this is significantly slowed down if everyone is just like oh okay I guess it’s $100 now and then buys it anyway, have patience and hold out, especially a game like GTA 6 where they’re going to gain more money off microtransactions then people actually buying the game. Honestly GTA 6 probably should have just been sold as a free to play because they operate like one

    • TheFriar@lemm.ee
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      16 days ago

      The thing is, universal action like this, even on a fraction of the scale necessary to make a dent and ultimately change things, just doesn’t work because people will always bow to capitalism. They’ll kick the dirt and grumble under their breath as they pull out their wallets.

      I know you’re saying just wait until it’s on sale, but the power of “keeping up with the joneses” is unfortunately a tried a true way of capitalism. When people are talking about the game in the first weeks and posting memes and making in-jokes, people that were trying to hold out will cave like a poorly managed mining operation.

  • ChojinDSL@discuss.tchncs.de
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    16 days ago

    Playing lots of RPGs and Jrpgs has trained my Patience. I never buy a game at full price, regardless of how much I want it. I simply wait for a sale until it’s below 35 euro.

  • dinckel@lemmy.world
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    16 days ago

    It might inspire me to continue not wasting my money, and buying everything on sale, if it’s worth it at all

  • mrfriki@lemmy.world
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    16 days ago

    They can price them at €200 for all I care. I’ll only will buy them when they are at €20 anyway.

    • Famko@lemmy.world
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      14 days ago

      Because they want you to complain about the developers and not their corporate overlords.

    • ByteJunk@lemmy.world
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      15 days ago

      This is the way.

      I always wait for the prices to drop before buying any game, and never ever pre-buy them. The only exception is early access from indie devs, I’ll help them along if they show promise.

      My jolly roger has been stuffed in a trunk somewhere for years, but looks like it might be coming out…

      • jonne@infosec.pub
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        15 days ago

        Nowadays it takes like a year or 2 for devs to fix all the bugs anyway. People who buy on day one or pre-order are suckers.