I did not realize they were trying to compete in the first place.

  • arc@lemm.ee
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    8 minutes ago

    You can see why Amazon’s efforts suck just by using it. That isn’t to say I defend Steam, or Epic, or GOG, or UPlay, or Origin, or Battle.net, or Microsoft Store because they all suck. They suck for existing as separate things that all do the same thing but each eating 500Mb of space on my computer.

    The ideal situation would be a federated platform where everyone shares a single sign on, everyone shares the same update, backup & restore mechanisms, everyone can join the same lobbies and matchmaking. But that’s too sensible.

    • Maltese_Liquor@lemmy.world
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      2 minutes ago

      Or they stop trying to lock people in with exclusive games and instead attempt to actually compete by the quality of the service. I know it will never happen but I can dream.

  • sunbytes@lemmy.world
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    9 hours ago

    That’s not how Capitalism works!

    /s

    The larger company simply needs to create/invent problems that the smaller company cannot solve, and then sell a solution.

    And buy them out at some point too. Very important step.

    • Notyou@sopuli.xyz
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      7 hours ago

      The larger company needs to hinder the smaller company with pointless slapp lawsuits. That way the smaller company will be too busy to innovate anything new.

  • Abnorc@lemm.ee
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    7 hours ago

    Amazon tried getting into game production as well and seems to have middling results at best. Having the financial backing is significant, but it doesn’t guarantee success.

  • Netrunner@programming.dev
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    8 hours ago

    Valve can make some good calls, but do you guys -really- think enshittification is not coming for it ever? It’s just a matter of time.

    • Bassman1805@lemmy.world
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      4 hours ago

      Valve is Augustus Caesar. A benevolent dictator that did much to improve the quality of life of his citizens, but still a dictator. They’ve centralized control over the PC gaming sphere and brought tons of legitimate improvements to the hobby. Not they have no legitimate competitors. Epic Games is a mosquito bite, Prime Gaming is nothing, GOG is the closest thing and even they’re miles behind.

      It only took a couple of generations to go from Augustus to Nero. I do not anticipate good things once Gaben retires/dies.

    • Abnorc@lemm.ee
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      7 hours ago

      I admit that I still make Steam purchases, but this has started to be in the back of my mind when doing so. It is still another company that sells stuff that the customer ends up not owning. With all that they’ve done for gaming on Linux and doing right by their customers so far, it’s just so hard to doubt them.

    • TankovayaDiviziya@lemmy.world
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      7 hours ago

      When Gabe dies, sure, enshittification will happen. In the meanwhile, enjoy Steam for what it is for now, but prepare with contingencies.

  • merdaverse@lemmy.world
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    18 hours ago

    So after investing millions in this, this is incredible insight that the VP has gained:

    1. Talk to Real Customers Before Writing Code

    I really recommend reading his LinkedIn post, just to understand how these people think, and how fucking incompetent people at the top raking in millions are. It’s surprisingly honest for a LI post (although that bar is very low), probably because the guy is now retired and doesn’t give a shit anymore.

    I honestly never even processed that Prime Gaming was a thing and that it was trying to compete with Steam. I just knew they purchased Twitch and thought they’d probably abandon it into a shitty, old and slow site like they did with IMDB and Goodreads.

      • BCsven@lemmy.ca
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        4 hours ago

        As VP of Prime Gaming at Amazon, we failed multiple times to disrupt the game platform Steam. We were at least 250x bigger, and we tried everything. But ultimately, Goliath lost. Here’s why:

        The 15+ year long attempt to challenge Steam started before I was VP of Prime Gaming, but we never cracked the code. Not under my leadership or anyone else’s.

        The first way we tried to enter the online-game-store market was through acquisition. We acquired Reflexive Entertainment (a small PC game store) and tried to scale it. It went nowhere.

        Then, after buying Twitch, we created our own PC games store. Our assumption was that gamers would naturally buy from us because they were already using Twitch. Wrong.

        Finally, we built “Luna,” a game streaming service that let people play without a high-end PC. Around the same time, Google tried the same thing with their product “Stadia.” Neither gained significant traction. The whole time, Steam dominated despite being a relatively small company (compared to Amazon and Google).

        The mistake was that we underestimated what made consumers use Steam.

        It was a store, a social network, a library, and a trophy case all in one. And it worked well.

        At Amazon, we assumed that size and visibility would be enough to attract customers, but we underestimated the power of existing user habits. We never validated our core assumptions before investing heavily in solutions. The truth is that gamers already had the solution to their problems, and they weren’t going to switch platforms just because a new one was available.

        We needed to build something dramatically better, but we failed to do so. And we needed to validate our assumptions about our customers before starting to build. But we never really did that either.

        Just because you are big enough to build something doesn’t mean people will use it.

        Reflecting on these mistakes, I realize how crucial it is to deeply understand customers before making big moves. That’s why James Birchler’s guest newsletter caught my attention—his piece is a practical guide on obtaining real customer insights and using them to challenge entrenched assumptions that can hurt product success.

        James breaks his advice down into three key steps, illustrated with stories from his time as VP of Engineering at IMVU:

        1. Talk to Real Customers Before Writing Code
        2. Test Assumptions, Not Just Features
        3. Build Measurement Into Your Process

        After explaining how he learned these lessons the hard way (getting screamed at by customers and board members), James shares action items you can implement within a week to improve how you understand your customers.

        I wish Amazon had followed James’ playbook before trying to take on Steam. But since we didn’t, at least you can.

        • sgtgig@lemmy.world
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          1 hour ago

          At Amazon, we assumed that size and visibility would be enough to attract customers

          Literally “we’re big so we’ll make money” with no thought on the product actually being offered.

          Hilarious.

    • Rakonat@lemmy.world
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      9 hours ago

      Feels like every 5 years some major Internet company looks at how many billions video games draws in, established markets with PC and consoles, and how much hype and marketing gets thrown around the space and decides they can do it better.

      With zero understanding of what consumers want, expecting to be able to charge extra for content that no one asked for or services like steam offer for free, and usually with such an awful UI and interactions with the consumer you wonder if they see potential customers as anything but cattle to be figuratively slaughtered and try to milk as much currency as they can with overpriced subscription(s) and not-so-micro microtransactions.

      Edit: For those that want examples, most recent one comes to mind is Stadia

    • SkyezOpen@lemmy.world
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      13 hours ago

      Every prime gaming offer I took was for games on steam. I really thought they were just promoting twitch with drops and stuff, not actually trying to compete. Haha, the balls.

    • Klear@lemmy.world
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      7 hours ago

      I use gog, but fuck the launcher. Fuck all launchers. An icon on desktop is all I want.

      Thankfully it’s easy to get no matter the storefront.

    • Nalivai@lemmy.world
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      1 day ago

      GoG is just the best. They don’t have all the nice things Steam has, like workshop for example, but they compensate for it by actually selling you a game, not just renting it out with drm.

    • blind3rdeye@lemm.ee
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      29 minutes ago

      Yep. GOG is good. I’ve been getting a bit more into itch.io as well though. itch is packed with small simple experimental indie stuff. I’ve got no interest in most of it; but there’s a surprising amount of good stuff there too. (At least, it was surprising to me when I started visiting it more frequently.)

    • Schmuppes@lemmy.today
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      1 day ago

      I once playtested their MMO, I believe it was called “New World”. It sucked balls. Didn’t realize they were also trying to get going with game distribution.

      • I_Has_A_Hat@lemmy.world
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        1 day ago

        It had a somewhat interesting combat system for an MMO, but there were a TON of glaring gameplay and balance issues that essentially guaranteed the game would be dead after a month or two.

        • lightnsfw@reddthat.com
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          1 day ago

          People kept finding exploits to fuck the economy so they kept turning off trading which made it difficult to progress. I think my issue was lack of storage and you needed money to get more if I remember right. I got bogged down with inventory management and never touched it again.

  • PlzGivHugs@sh.itjust.works
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    1 day ago

    I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.

    Commented this a year ago, and its just as relevant today.

    • Kilgore Trout@feddit.it
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      1 day ago

      While this is funny, it is not true: Valve has contributed tremendously to the Linux environment (Mesa above all, and Proton) and based their own console on top of it, making it possible to play almost every game you own, both from their store and from elsewhere.

      People at Valve have been cooking every day. Never sitting idle.

      This without considering the countless features Steam already sports: friends, achievements, cloud saves, a curated front page.

      • captainlezbian@lemmy.world
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        1 day ago

        Yeah really the strategy is chasing resilience and value rather than profit. And the strategy is called reasonable long term planning. Yeah they’re throwing millions into Linux now, because the alternative is being at the mercy of Microsoft who is a competitor with a known monopolistic streak.

        Adding features is choosing to stay ahead of any competition now or in the future and to maintain the skills of your devs.

      • Phen@lemmy.eco.br
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        1 day ago

        In a parallel universe where epic came out with the Deck instead of Valve, things are probably quite different. But no, Valve announces steam deck and the first thing epic does is drop their already small support for Linux.

      • Rinox@feddit.it
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        1 day ago

        Yes, but that’s beside the point. Most people use Steam not because of Linux support or because of BPM.

        Valve hasn’t revolutionized their business once Ubisoft, EA, Amazon, CDPR and Epic started to compete with them. They just kept doing what they were doing and eventually saw the bodies passing in the river

      • Zink@programming.dev
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        1 day ago

        Even though proton is legitimately amazing, I love turning on the filter in steam that shows Linux native games in my library. There are so many of them!

        And it’s not just new stuff. Plenty of old favorites have Linux versions too. All the big valve titles of course (including Alyx) and classics like all the infinity engine RPG Enhanced Editions. Being able to hang out with my family, sitting on the couch, but also playing high res Baldur’s Gate with a trackball is some real gaming comfort food.

      • Darkassassin07@lemmy.ca
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        24 hours ago

        Ten years ago when I first tried to play a game on Linux, with no experience, I was completely lost. I spent a few hours trying to get anything to run and eventually gave up.

        Last year when I fully abandoned Windows and moved to Linux; I installed Steam, clicked play on a game, and it just ran no questions asked.

        Since, I’ve run into a few titles that claim incompatibility; but when you enable the forced use of Proton to make it compatible; it fires right up, no problem.

        Now, I could likely find and use the various compatibility tools without involving Steam; but this path has required 0 effort, it just works. I haven’t had to install and experiment with several packages and mess with configuration and pull my hair put after hours of failure or any of that. Just click play.

    • endeavor@sopuli.xyz
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      2 days ago

      Its called “not having shareholders to maximise profits for”. Everything turns to shit once they go public.

      In the great us downfall of 2026, valve might just be the only big company left standing.

  • Brumefey@sh.itjust.works
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    1 day ago

    To be honest I really do prefer buying games on GOG. One day steam will go shit and we will be stuck with huge game libraries locked there. The day GOG goes dark I’ll still have all the offline installers of everything I bought.

      • Florencia (she/her)@lemmy.blahaj.zone
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        1 day ago

        Steam also never took it’s eye off the piracy ball. Offer up a service better than free piracy.

        Just pulling from my memory:

        • Family Share
        • Easy controller support
        • Game Casting
        • Gameplay recording
        • “Invisible Login” for social network
        • Torrent from a local area network friend who has the game on their computer
        • (list goes on)
    • Scrollone@feddit.it
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      1 day ago

      Because you’re smart and you are archiving everything. Most people don’t even know they can download the installers, they just install Gog Galaxy.

      • Gestrid@lemmy.ca
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        23 hours ago

        GOG Galaxy has the ability to download offline installers. They’re listed under Extras on the game’s page. It’s arguably even better there than on the website because you can download those .bin files all in a single click.

      • Rinox@feddit.it
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        1 day ago

        There’s always someone in the world archiving stuff, and with GOG the installers can be shared freely if they ever close shop, since they don’t have DRM. With Steam that can be a lot harder, depending on the DRM they have